Mysteries to Die For

Games are about competition conducted according to rules with participants working toward a goal. Games are a part of every culture and are one of the oldest forms of social interaction and engagement. Games can be fun, challenging and exhilarating. They can also be intense, cutthroat, and lethal. This season, our authors have fashioned deadly games and unscrupulous villains to test your detection skills.  

It’s my co-creator and co-host Jack versus our authors. Check back to see how he fares. Can you beat the detectives?


E10: Hunting for Clues by Nick Andreychuk

A comic universe convention scavenger hunt games turns deadly. Once there were four, now there are three. Can you deduce who did it?


E9: A Head for Murder by Rick Ollerman

An annual couples getaway turns deadly when one of the gang shows up dead. Detectives Spencer and Flores have a club house classic on their hands to figure out who strangled Lindsay Strauss.


E8: Going for All the Marbles by Debra H. Goldstein

The California Projective Bomber has proven no windshield is safe. After a woman died following the last bombing, Chief Rollins has increased securing around the annual Fun Day at the Park festival. Detective Stephens is keeping her eyes open for shady characters who just might be ideal suspects.


E7: Death of a Dungeon Master by Erica Obey

In the middle of a live action D&D game, Darrell “The Dungeonator” Mahoney is dead. The audience saw the virtual Catstaff points his cat staff at The Dungeonator and electrocute him. Mary Watson and her BOT Doyle are investigating worlds real and imagined to see if Catstaff did the impossible or if something else was at play.


E6: A Checkered Past by Frank Zafiro

Part 1

Part 2

Mick Darabont fell in the bathroom, hit is head, and died. It happens at his age. But, is that what happened this time? Investigator Stef Kopriva knows Mick as the gruff park institution with a love of checkers. Others don’t paint such a nice picture. Now Stef is on the case and working to solve a classic locked-room mystery in this two-part story.


E5: A Forced Card by Ed Teja

Bill Garrity, a man at the top of his game, is found dead under suspicious circumstances. First, there’s the hole in his head made by a bullet. Second, there’s the holes in his head made by staple attaching the ace of hearts. Detective Masters and his team take up the question of who forced this card.


E4: Hard Scrabble by KM Rockwood

Misha Soleby-Welkins was looking for some practical experience in geriatric social work. The community center where she was place was the antithesis of its name with an overbearing boss, an unsettled group of clients, a lunch that defied classification, and a dead body. Now she getting a lesson in means, motive, and opportunity.


E3: Cards Against Jake by Jim Winter

Jake Randall delighted in playing every “vagina” card in his Cards Against Humanity hand. Detective Ana Friedman was not amused and escaped to the bathroom for some reading time. And that’s when someone ended Jake’s playing days. Now Ana has to solve the case or live with the being on the toilet when her vic died.

Jack applied his legendary mystery gaming skills to Jim Winter’s little game of Cards Against Humanity…and put his first win on the board. TG didn’t fare as well.


E2: A Scent of Murder by Paul A. Barra

It’s August, 1968 and the rural community of Titus Town, South Carolina is looking forward to the cow bingo fundraiser. But before Katie Hammet’s Jersey cow can do her thing, Deputy Sandy Buford has to figure out who snuffed out the local hip-pocket lender and emptied his till.


E1: Who Killed the Faro Cheat? by Larry M. Keeton

California, 1849. Captain Rake Caldeen is searching for an army deserter when he arrives at a gold mine camp. What he finds is a dead man who stole from his neighbor, swindled his friend, abused his claim workers, probably killed a woman and, yeah, he cheated at faro. You and Caldeen need to figure which of the victims is now a killer.